Take on the role of a wealthy patron seeking revenge against Emperor Dammas II, a man who killed your father and stole your youth.
Lead a group of hardened gladiators through a series of deadly arena battles, each bringing you one step closer to your target. Assemble your team, hire new gladiators, train them, and equip them with powerful gear and abilities. Expand your city with new buildings, each unlocking features that will aid you on your path to revenge.
Take a closer look at our gameplay trailer and join us on this roguelike fantasy journey!
Bloodgrounds is a roguelike strategy game that combines turn-based combat with city management.
Command class-based gladiator units in tactical arena battles, training, healing, and equipping them for the challenges ahead. Lead your team through perilous arenas, battling fantastical enemies while catering to the demands of an ever-watchful audience. But tread carefully - if a gladiator falls in combat, they are lost forever.
Beyond the arena, delve into city management as you unlock, construct, and upgrade buildings, expanding your city through the ages. Make offerings to the gods for divine abilities, craft deadly contraptions to gain an edge in battle, or strike deals with shady crime lords to sabotage your enemies before the fight even begins.
Prepare for a journey where glory and grief intertwine, shaping the destiny of your gladiators and your city.
Engage in thrilling turn-based combat on a grid. Strategically maneuver your units, spending points to move and attack enemy fighters using unique class-based abilities and various consumable items such as potions or magical scrolls. Outsmart your opponents by setting traps or taking advantage of the deadly environment around you. Fulfill the audience's desires during battles to earn valuable rewards. Their fate rests in your hands!
Between each arena challenge, you can spend your hard-earned gold to construct and upgrade buildings in the coastal town of Marevento, unlocking new structures as you advance through the ages. Every building plays a crucial role in your journey.
During this phase, you can train your gladiators' abilities and equip them with powerful items, ensuring they are ready for the battles ahead. As a wise man once said: "To be prepared is half the victory." In Bloodgrounds, that couldn’t be more true.
One of Bloodgrounds’ distinctive mechanics lies in how players can acquire additional fighters during battles. When specific conditions are met, players face a pivotal choice: show mercy or execute an enemy fighter. Showing mercy spares their life, allowing them to join your roster of playable units. Executing them, however, pleases the audience and earns you greater rewards.
The youngest of the Main Gods, Argentis is a God of Commerce. As the three siblings, Panacea, Eir, and Dismoira prospered, the life of Sola did as well. With the rise of civilization, as items and goods started changing hands, a new need emerged within the population - a need for commerce. To delegate this now ever-present part of existence, Synthra created Argentis. As his first act of divine intervention, Argentis created gold, which would soon be used as a counter value to all goods and services. Argentis is a patron God of merchants and bankers, but he has become increasingly disappointed and worried as recently people have grown to worship his creation more than him.
God of Protection. As Vorigan was created and started gaining momentum amongst the people of Sola, Synthra the Over-Goddess married Vorigan to Panacea to restrain the God of Conflict. For a while their bond was strong and Sola prospered. Synthra knew the fickle nature of love and was getting worried their marriage could potentially end and Vorigan's wrath would be unleashed on her Creation. To prevent this, Synthra created Arx as the opposite of Vorigan. He is the strongest of the Gods and as such was entrusted with the protection of people and all Creation.
To everyone's surprise, Vorigan accepted his younger brother instantly and the two created a strong brotherly bond. Arx, however, is constantly aware of his brother's impulsiveness and often intervenes when Vorigan loses control. He is the patron God of soldiers, the sick, the wounded, and the birds.
The Goddess of death, Dismoria is the youngest sibling of Panacea and Eir. Created by Synthra to control all life and keep the scales of Creation in balance, Dismoria carries the most difficult burden on her shoulders. To help her with this task, Synthra detached Dismoria from her Creation and humanity but consequently brought discord between the three siblings. Dismoria is very indifferent towards life and as such is in constant odds with Panacea and Eir. She is worshiped by killers and assassins, but Dismoira cares little about devotion and chooses rather watch over the grieving and bereaved - the ones she touched directly.
God of Nature, Eir, was created by Synthra to cultivate the soil of Sola and create a fertile ground for life to grow and prosper. Eir is carefree, often depicted by lying around on haystacks during harvest. He commands the morning sun, controls the weather, and is considered a patron God of farmers, field workers, and animals. He carries around a pet on his shoulder - An immortal small field mouse named Brakhi.
He is a brother to Panacea and Dismoria.
Oldest of the Main Gods, Panacea is the Goddess of Life, created to watch over all Creation. Kind and nurturing Panacea loves all life and everything living. She especially enjoys festivities and music and would often disguise herself and attend festivals in her name in the early spring. She adores children and as such is considered their patron protector.
She is a sister to Eir and Dismoria and a former wife of Vorigan.
Synthra is the oldest and most revered God in Sola. She is also known as the “Creator of Gods”. According to myths and stories, Synthra is a humble Goddess and doesn't seek worship nor require followers. As such people of Sola don't usually pray to Synthra directly or raise places of worship in her name, rather, devotion to Synthra is shown through the worship of other Gods of Sola. Because of this Synthra is usually considered a patron of mothers.
Synthra wields Four Paths, also known as Wheels of Creation. Through these paths, she can create and sustain life on a cosmic scale.
A God of conflict came into existence by chance as Synthra never intended for conflict. However, inevitable happened, and as the first dispute was settled violently Vorigan was created. Proud of his achievement by practically creating himself, Vorigan started to entice violence among the people of Sola.
Synthra recognized the danger Vorigan could become, so to suppress his aggression and prevent the destruction of life through the means of war, Synthra introduced Vorigan to Panacea. Newly born God fell head over heels in love with the Goddess of Life and the two got joined into a celestial union, their bond benefiting Creation and all existence. For a while everything was good, but their marriage was ultimately broken. Vorigan, still madly in love with Panacea, now throws occasional tantrums when his advances to win her back fail - evident by wars and mayhem.
He is the patron God of lovers, warriors, and beasts.
Whether you're a seasoned gamer with a treasure trove of insights or a fresh-faced enthusiast bursting with ideas, your feedback will shape the Bloodgrounds experience, and we would be incredibly grateful for your contribution.
So, what are you waiting for? Dive into our Discord community, introduce yourself to fellow gamers and our passionate team members, and let your voice be heard. Don't forget to follow us on social media to stay updated and help our project flourish.
Your journey into the Bloodgrounds awaits, Patron.